

Despite these difficulties, I have a good reason I keep coming back to Galaxy of Pen and Paper, aside from wanting to review the game: there’s an awful lot to like about it. I also encountered several occurrences where a main objective would disappear from the map, necessitating a complete restart of the software.

My third playthrough, where I’ve given up on theme naming and just call everyone and everything Bob, has been going quite smoothly for 16 hours now. So, Propaghandi, Tragically Hip, Eric’s Trip, and Rheostatics remain stranded in their ship the 13 Engines. My second unloadable save came about four hours into my next playthrough, with the only difference being that I could see the inside of my ship. When I attempted to load that save I found my breakfast-themed team of Pancakes, Coffee, Bacon, and Grapefruit stuck in darkness, never to pilot the General Mills again. The first time I encountered an unloadable save was 12 hours in. However, the game is plagued by bugs -some benign, some game breaking- that hurt an otherwise excellent game. The battles are strategic, the music and graphics are lovely, and the humour is on point, culminating in a game that I would readily recommend to anyone looking for an RPG.

It simultaneously captures the magic of classic role-playing videogames, and that of gathering a group of friends for a tabletop adventure. When Galaxy of Pen and Paper works as intended it’s quite the experience. Reviews // 15th Sep 2017 - 4 years ago // By Réjean Lagassé Galaxy of Pen and Paper Review
